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Batt-Web! |
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This
section deals with some words and phrases you are likely to hear and maybe even
use while running sound. If for no other reason, it helps to be at least
somewhat familiar with most of these, so that you can better impress your
friends with your high tech lingo. Some of the definitions are taken right out of the dictionary, while others are interpretations taken directly from personal experience as a sound man and a musician. A Active/Inactive
Microphones -
Scientific definitions aside, active microphones generally sound better than
inactive ones, but they generally cost more. They also require the use of either
a battery or phantom power while inactive mics need only be plugged into the mic
cord in order to work. In most playing situations, the subtle improvement in
sound quality from an active mic isn't worth the extra cost and hassle. One
possible exception is the headset mic. Put simply, inactive headset mics just
plain stink. Active headset mics put out a much stronger signal and feedback
much less. Audio
Analyzer
- A device that displays a graphical representation of sound as it is received
by a “calibrated mic”. These are
available as handheld or rack mount devices.
The calibrated mic is usually supplied with the analyzer.
Used in conjunction with a Pink Noise Generator. Amplifier
(Power
amp, Head) - It's the part of the sound system that actually magnifies or
"amplifies" the sound. In other words, it makes stuff louder. Attenuator (Pot) - The electronic do-hickey under the knobs that increases or reduces the strength of the signal running through it. When these get old and dirty, they can make popping noises or rumbles in your SOUND SYSTEM (As in "my pots are dirty"). B Balanced
input/output -
A "balanced" connection is one that has three wires to move the
signal. One is a ground, and the other two (called conductors) carry
signals of equal value. This is why they are called balanced. Low Z cables
and connections are the most common example. Balls
-
1) The depth and thickness of a sound, usually on the bottom end of the EQ (as
in "needs more balls"). 2) The strength of the voice on the mic (as in
"check it like you have some balls"). Bass
-
1) The lower frequencies. 2) On the soundboard this should refer to the bass
guitar channel, not the bass drum. Bottom - The bass frequencies (as in "needs more bottom end"). C Cable,
1/4 inch
- An unbalanced cable most often used for instruments and patch cords. Commonly
referred to as "guitar cords". Cable,
TRS
- A less common balanced cable that has 3 different contacts on its 1/4 inch
connectors. Most headphone jacks are a good example of a TRS (Tip-Ring-Sleeve)
connector. These are sometimes used instead of the more common XLR connection. Cable,
XLR
- A balanced cable used for low impedance microphones and sometimes for
connections between some parts of the sound system. Commonly referred to as a
"mic cord". Channels
-
These are divided into two separate categories. Input channels are those
channels coming into the soundboard such as microphones and direct lines. Output
channels are those leaving the board such as monitor and main outputs. Chorus
-
Common type of effect that makes sounds fuller and thicker. Clean
- Describes a distortion free sound with few effects. Compressor
-
Effect used to squash the sound together. Used properly, it can take the edge
off or your sound. Used improperly, it can take the life right out of your
system and make it sound like an MTV mix. Crisp
-
Describes a good clean high midrange sound. It can be good or bad depending on
the look on the face of the guy who said it. Crossover,
Active -
A device (usually rack mounted) used to separate frequencies leaving the
soundboard into high's, mids, and lows with different outputs for each. Crossover,
Passive –
Electrical components used inside of full range speaker cabinets to separate
highs, mids, and lows and send them to their respective speakers within the each
cabinet. These are not as efficient as active crossovers because they require
all frequencies to draw from the same source of amplification. Cord (Speaker, Mic, Instrument) - Used to connect the parts (or components) of a sound system together. Each type of cord is made for a specific purpose and should not be used in place of another type of cord, not even if they look alike. Also see "cable". D Delay
(Digital,
Analog) - 1) Effect used to create echo...echo...echo...echo...echo... 2) In
more advanced systems used in very large venues, delay can be used to time the
arrival of the signal to the speakers in the back of the room so that people in
the back hear the sound coming from those speakers at the same time that the
sound coming from the speakers in the front of the room arrives. Direct
box -
Used in line to convert a high impedance signal into a low impedance signal and
to electronically de-couple two devices to prevent humming, distortion
potentially caused by grounding problems. Distorted
-
The way your sound system sounds just before it blows up. Fuzzy and scratchy. If
you hear this, it either means you have something hooked up wrong, or something
in the system is going bad. It could be anything from your super expensive
soundboard to a five dollar patch cord. Dry - Describes a sound coming from the sound system with no effects on it. E Effects
-
Electronic boxes (usually rack mounted) added to a sound system to subtly change
and enhance the signals going through it. Examples include; Reverb, Delay,
Compressor, Chorus. Equalizer (Parametric, Graphic) - This is used to filter out and adjust specific frequencies in the sound system. This is the part of the sound system where you have the most control over the band's overall sound. It is also the number one weapon against feedback. F Feedback
- This occurs when the sound coming out of the speakers goes back into the
microphones, then back out the speakers, then back into the mics.... and so on.
This can build very quickly to a point where everyone in the room is holding
their ears and screaming at you. It can also cause damage to the SOUND SYSTEM. Flat
- Refers to the frequencies on the EQ when they are arranged in centered neutral
positions. Folded
Horn -
A speaker design where the speaker points backward into the cabinet and reflects
(bounces) around, finally coming out large ports in the front. It is intended to
maximize low frequencies in a relatively small cabinet. FOH
(Front
of House) - Refers to the speakers that face toward the audience. Also called
the "main" speakers. Frequency
-
Practically speaking, high frequency means high pitch and low frequency means
low pitch. Expressed in the number
of cycles per second, known as Hertz (Hz). Front
Loaded -
A speaker cabinet where the speaker faces out toward the front. Full Range - Describes a sound which covers all audible frequency ranges. As in "full range speaker cabinets." G Gain
-
Knob usually found at the top of each input channel on the soundboard. Used to
set input levels of the separate channels to relatively equal positions. Ground
– This is the second half of the two parts of a signal.
It is usually referenced to 0-volts. Ground
Adapter Plug -
Adapts a three pronged electrical plug to a two pronged wall outlet. This
bypasses the ground and may create a hum in the system. Warning:
Improperly grounding your equipment can lead to anything from a light shock at
the microphone to immediate and permanent death. Since it's hard to play when
you're dead, I heartily recommend that you fully ground all of your equipment at
all times. H High
Impedance Cord (High
Z) - A big word for instrument cable. These cords generally have quarter inch
“phono plugs” male ends. They
tend to lose signal strength at lengths longer than 25 feet. Hiss
– This is high frequency noise that has a sound that is best explained as the
sound snakes make, or long version of the letter “S”. Horn
–
The part of the speaker that emits midrange and higher range frequencies. I
J Jack
-
Anywhere that you plug can something in. Also
know as a “receptacle”. K Kick
Drum –
Sound system lingo for the bass drum (the big drum at the bottom of a drum set).
Called the “kick” drum to eliminate the confusion between a “bass drum”
and a “bass guitar”. L Lead
-
Another name for cable or cord. Lead
- The person singing or playing an instrument of most importance at that moment
in a performance. Level
-
Sets output volume of individual sound system input channels. Usually positioned
as sliders at the bottom of the soundboard. Loop
(Effects
Loop) - A signal path separate from the main signal sound paths where a line
signal is routed out of the mixer through a series of effects units, and then
returned back to the mixer. The electronics within the mixer can then be used to
individually control the effects on each input channel. Low
Impedance Cord (Low
Z) - A big word for mic cable. These cords lose very little signal over long
distance, and can thus be made very long. Sound system snakes are constructed
mostly of Low Z cords because of their need to be lengthy. Line
In (Input,
return) - Where a signal enters the board or component. Line
Level
- A low level signal associated with most of the components of a sound system.
The cables (RCA, 1/4, and XLR) that hook up the different parts of the system
carry a line level signal. Guitars with active electronics use a line level
signal. Keyboards use a line level signal. Active mics use a line level signal.
But mics and guitars with inactive pickups must be boosted to line level with a
pre-amp in the mixer or guitar amp. For practical purposes (though technically
inaccurate), we can think of everything that isn't a speaker (or high power)
signal as line level. Remember that speaker outputs are not line
level. Plugging speaker outs into line ins will result in damage to
the equipment Line
Out (Output,
Send) - Where a signal leaves the board or component. M Mains
-
The speakers facing the audience along with the system of amps equalizers and
effects attached to them. Manual
-
The book that comes with every piece of equipment you buy. Read it. Even
if you don't fully understand it, read it cover to cover at least two times. You
will learn answers there to questions you didn't even know you had. Microphone
(Mic)
- I'll bet you already know this one Monitors
-
The speakers facing back onto the stage and the system or amps, equalizers, and
effects attached to them. Monitor
Mixer
- Larger systems often use a completely separate mixer for the monitors that
only adjusts the sounds that are heard on the stage. Muddy
-
Describes a low end muffled sound lacking highs and mids, and possibly having
too much effects. N
O
P Pan
(Balance)
- Knob on the mixer that adjusts the relative volume between left and right (or
A and B) in a stereo setup. Just like the “balance knob” on the stereo in
your living room. Patch
Cord -
A very short (1 to 6 foot long) high Z instrument cable. PFL
(Pre-Fader
Listen) - These buttons allow you to boost or isolate individual channels in the
headphones. Phantom
Power -
When this is turned on in the soundboard it will power the active microphones
and Direct Boxes in the system. It should be turned off if no active mics (or
other devices) are hooked up that utilize it. Pink
Noise Generator
- A device that generates a noise with a equal distribution of audio
frequencies. Used with an Audio
Analyzer to even (or flatten) out speaker and room responses. Polarity
-
The direction of flow of electricity either negative to positive (or positive to
negative). Matching the power input polarity between different amplifiers can
greatly reduce hum and the risk of electrical shock. Most amps come equipped
with a "polarity switch". Also
very important with speaker wiring. Potentiometer
(Pot)
- See "attenuator". For our purposes, they are the same. Power
Strip (six
way) - Allows you to plug a lot of things into one power outlet. Power Supply - Basically, a rack mountable power strip that costs a whole lot more, but hey, some of them have cute little lamps that light up the face of your rack. Q
R Reverb
-
A most basic and necessary effect. Think of it like this. If you stand in a big
empty warehouse and shout, "Hey!", you will hear a sort of
"reverberation" surround you. It's sort of like an echo, but not
exactly. Think of it as audio afterglow. RMS (Root Mean Square) - This number is usually found on the back of speakers and is used as a way of rating wattage. It is derived through the use of a semi-complex formula which determines (more or less) an "average" power handling capability. Don't confuse this with "Peak Wattage", which is a rating of the highest wattage (in short bursts) a speaker can handle without weird (and undesirable) things happening. S Slider
- Usually found on an EQ of a soundboard. These turn things up or down by a
"sliding" movement rather than the rotary movement employed by knobs. Snake
-
In large systems, this long bundle of cords connects the things on the stage
(amps, mics...) to the things at the sound booth (mixer, effects, EQs...). Speaker
-
The part of the system that physically produces the sound. Speaker
Cabinet -
The box that holds the speakers. Speaker
Out -
A high power signal that leaves the power amp through this jack on its way to
the speaker. Submix
-
Used on larger mixing boards when selected channels are assigned to specific
sub-channels before their signals reach the main slider. For example, you could
assign all the drum channels to one submix (all on one slider) so that you could
turn them all up or down at the same time. Sum - This sends a line level signal out of the board. Heck if I've ever found much of a use for it. T Tinny - Used to describe a sound with too many highs and mids and not enough lows. U Unbalanced Input/Output - These cables contain 2 wires inside of them. One is a ground (shield) and the other carries the signal. The most common of these for sound system uses are the 1/4 inch (High Z) instrument cables and connections. V
W Wet
- It's a way of describing a mix that includes the effects you are using. In
other words, a "wet mix" has effects, and a "dry mix"
doesn't. X
Y
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